Telekinetically hurl an object, dealing 1d6 points of damage to the target and object.Ĭause a stabilized creature to resume dying. The word “level” in the short spell descriptions that follow always refers to caster level.Ĭreatures and Characters: “Creature” and “character” are used synonymously in the short descriptions.Ī single humanoid creature with 4 HD or less loses its next action.ĭazzles one creature (–1 on attack rolls). Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a specific number of Hit Dice of creatures.Ĭaster Level: A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell. Order of Presentation: The spells (or formulae) are listed in alphabetical order by name, except when a spell’s name begins with “lesser,” “greater,” or “mass,” in which case it is alphabetized under the second word of the spell name. column denotes a focus or material component not normally included in a spell component pouch. The occultist casts all spells as psychic spells.Īn “F” or “M” appearing in the Comp. Once an implement school has been chosen, all spells on the lists from that school below are considered to be on the occultist’s spell list for the purpose of spell trigger and spell completion magic items. A spell is not considered to be on the occultist’s spell list until the occultist selects its implement school though the implements class feature. Occultists gain access to the following spells, as determined by their chosen implement schools. Home > Magic > Spells by Class > Occultist
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